We are continuing our work on making the .NET SDK cross platform. In the latest release of our .NET library, we have added support for machine code computation on Raspberry Pi and improved the existing support for Linux.
Image of Raspberry Pi 4 Model B. Credits Michael Henzler. License CC BY-SA 4.0.
From a licensing perspective, being able to identify a device is important in order to make it possible to limit the number of end users that may use the same license. Treating a device id as an end user is very common, even though an end user can also be defined in other ways too (for example, to include the process id or username).
In that version of the library, both Helpers.GetMachineCode and Helpers.GetMachineCodePI work the same way. If you prefer to use the pre-compiled binaries, these can be obtained here. It’s important to use the ones in the “Without System.Management” folder.
How it works
Every Raspberry Pi board comes with a unique serial number. The updated methods first determine whether it is a Raspberry Pi board, and if it is, hash the serial number. The machine code is of the structure “RPI_{SHA256(serial number)}”. More technical information is available in the release notes.
It is now possible to integrate your FastSpring store with Cryptolens. This integration allows you to automatically issue licenses to your customers upon a successful payment in your FastSpring store. You can read more on how to get started in the following tutorial.
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Since the end of last year, we have made the reseller portal generally available for all users. We would like to thank all our beta customers for their feedback during the development process.
Idea
The goal behind the reseller portal is to allow you to delegate license issuance rights to other users. This can be your resellers/distributors, IT-admins of your customers or your employees. In other words, “reseller” can be any user that should only be able to create specific amount of new licenses based on a pre-defined template.
The reseller portal also introduces new logging capabilities. All events related to new licenses, customers, etc, are stored in the object log. Thanks to this log, you can, for instance, bill your resellers or customers only when they have successfully created a new license.
Getting started
Once you have created a new account, the reseller portal will be available in the top menu. If you are an existing customer, you can enable it on the billing page. As the next step, we recommend to check out the wiki page for more information.
Please let us know if you have any questions š
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Today we have released a library that you can use to implement license key verification for applications written in Rust. The library is freely available on GitHub.
To verify a license, you can use the code similar to the one below. More information about the parameters can be found here.
AutodeskĀ® Revit is a powerful building information software, which allows developers to extend its functionality through plug-ins that can be written in either Python or .NET. In order to monetize your plugin, we need to implement a license verification mechanism and a way to accept payments from prospective customers.
License verification
Python plugins
If your plugin is written in Python, you can use the Python2 version of our Python client. A simple license verification can be performed with the code below (your specific parameters can be found here):
from cryptolens_python2 import *
HelperMethods.ironpython2730_legacy = True
pubKey = "<RSAKeyValue><Modulus>sGbvxwdlDbqFXOMlVUnAF5ew0t0WpPW7rFpI5jHQOFkht/326dvh7t74RYeMpjy357NljouhpTLA3a6idnn4j6c3jmPWBkjZndGsPL4Bqm+fwE48nKpGPjkj4q/yzT4tHXBTyvaBjA8bVoCTnu+LiC4XEaLZRThGzIn5KQXKCigg6tQRy0GXE13XYFVz/x1mjFbT9/7dS8p85n8BuwlY5JvuBIQkKhuCNFfrUxBWyu87CFnXWjIupCD2VO/GbxaCvzrRjLZjAngLCMtZbYBALksqGPgTUN7ZM24XbPWyLtKPaXF2i4XRR9u6eTj5BfnLbKAU5PIVfjIS+vNYYogteQ==</Modulus><Exponent>AQAB</Exponent></RSAKeyValue>"
res = Key.activate(token="WyIyNTU1IiwiRjdZZTB4RmtuTVcrQlNqcSszbmFMMHB3aWFJTlBsWW1Mbm9raVFyRyJd",\
rsa_pub_key=pubKey,\
product_id=3349, key="ICVLD-VVSZR-ZTICT-YKGXL", \
machine_code=Helpers.GetMachineCode())
if res[0] == None or not Helpers.IsOnRightMachine(res[0]):
print("An error occurred: {0}".format(res[1]))
else:
print("Success")
license_key = res[0]
print("Feature 1: " + str(license_key.f1))
print("License expires: " + str(license_key.expires))
C# or VB.NET
If your plugin is either written in C# or VB.NET, you can use our .NET library instead. To add it to your project in Visual Studio:
Right click on your project in theĀ SolutionĀ ExplorerĀ and click onĀ ManageĀ NuGetĀ Packages.
Add the code-snippet formĀ this pageĀ in the code where the plugin loads for the first time.
Accepting payments
One way to sell an Autodesk Revit plug-ins is by publishing them in the Autodesk App Store, where a basic licensing mechanism is already provided. The problem with this approach is that the licensing models available are quite limited (eg. you can only charge your customers once for the plug-in and they will be able to use it in perpetuity). For instance, selling your plug-in as a service (subscription model) is not supported.
A better approach is to still publish your plug-in in the Autodesk App Store and set it to be a free app. You can then ask your customers to get a separate license key to be able to unlock all features.
You can read more about various ways of selling your software in our help pages. I would also recommend to check out the available licensing models.
If you have any questions, please feel free to reach out!
Python can be used to develop a variety of applications, either as plugins (eg. for Discord, AutoCAD, Autodesk Maya, etc) or standalone applications. In this post we will focus on how to monetize a standalone Python application.
Let’s say you have developed a Python application that classifies images (eg. using tensorflow or pytorch). To start selling it, there are just three things we need in place:
Code obfuscation – to ensure that no one can reverse engineer the application.
License verification – to ensure that customers need a license key before they can use the application (eg. so that you can restrict which features they can use and how long the license is valid).
Webshop – so that customers can obtain a license key to unlock functionality.
Code obfuscation
To obfuscate your application, multiple tools can be used. You can either use packages such as pyarmor that are made to obfuscate Python code or open source tools such as pyinstaller in combination with cpython (for most sensitive code).
License verification
A license key can be easily verified using the code below. You can find more information about the parameters here.
from licensing.helpers import Helpers
from licensing.models import Response, RSAPublicKey
from licensing.methods import Key
pubKey = "<RSAKeyValue><Modulus>sGbvxwdlDbqFXOMlVUnAF5ew0t0WpPW7rFpI5jHQOFkht/326dvh7t74RYeMpjy357NljouhpTLA3a6idnn4j6c3jmPWBkjZndGsPL4Bqm+fwE48nKpGPjkj4q/yzT4tHXBTyvaBjA8bVoCTnu+LiC4XEaLZRThGzIn5KQXKCigg6tQRy0GXE13XYFVz/x1mjFbT9/7dS8p85n8BuwlY5JvuBIQkKhuCNFfrUxBWyu87CFnXWjIupCD2VO/GbxaCvzrRjLZjAngLCMtZbYBALksqGPgTUN7ZM24XbPWyLtKPaXF2i4XRR9u6eTj5BfnLbKAU5PIVfjIS+vNYYogteQ==</Modulus><Exponent>AQAB</Exponent></RSAKeyValue>"
res = Key.activate(token="WyIyNTU1IiwiRjdZZTB4RmtuTVcrQlNqcSszbmFMMHB3aWFJTlBsWW1Mbm9raVFyRyJd",\
rsa_pub_key=pubKey,\
product_id=3349, key="ICVLD-VVSZR-ZTICT-YKGXL", machine_code="test")
if res[0] == None:
print("An error occured: {0}".format(res[1]))
else:
print("Success")
Webshop
When you have obfuscation and license verification in place, we need a way for customers to be able to order a license key. If you already have Stripe, you can use the recurring billing module, which acts like an interface for plans defined in your Stripe account. In other cases, you can either use payment forms or a different platform (please read more here).
A common way to distribute functionality is by creating an SDK that can be consumed by developers inside their own application. The advantage of shipping functionality as an SDK is that you can focus on improving the core algorithms without the need of creating a separate GUI for a specific use-case.
Cryptolens already offers a way to protect SDKs and today we would like to introduce a new way that was specifically developed for .NET libraries that are permanently offline or where a perpetual licensing model is preferred.
How it works
The idea behind the new SDK licensing technique is to require developers to sign the application that will use your SDK with a special utility. When this is done, a new file with the certificate will be created in the same folder, which can later be verified when the SDK is called. This ensures that only authorised developers can develop applications that use your SDK.
Inside the SDK, you only need to call Helpers.VerifySDKLicenseCertificate() with your RSA public key, and it will make sure that the certificate is valid. A nice feature of this method is that it also returns a LicenseKey object, which you can use to decide which features should be available, etc. You can see a demo of this here.
In order to sign an assembly, developers can use a special utility that is available open-source on GitHub. Developers need to provide their license key and the assembly signing utility will automatically send their machine code so that you can control which developer machines can perform the signing operation.
Getting started
To get started, please check out the tutorial for SDK developers on the following page. All the helper tools and demo projects are available open-source in our GitHub repo.
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A year ago, we released the recurring payment module to the customer dashboard, which allows your customers to sign up for plans and instantly receive the license key.
This has now been extended with the option to record usage in addition to the subscription fee. It is quite useful if you offer some features on a usage-based basis (eg. yearly report generation in an accounting software). It can also be used to to charge for API calls or other types of method calls.
In .NET, usage can be tracked with a one line of code:
var res = Subscription.RecordUsage(auth, new RecordUsageModel { Amount = 1, ProductId = 3349, Key = "CMXKC-GUQRW-EJUGS-RRPUR" });
It quite easy to get started. Please check out this article for more information. You always welcome to reach out to us should you have any questions š
When developing apps, you will likely need to store some metadata. This can either be specific to a certain user or be shared among all users.
Data objects offer an easy way of managing metadata either on the product, license key or machine code level. They are quite useful since it’s easy to change them as your application evolves and user-specific data will stay the same across all devices.
In this article, we will cover data objects associated with a product.
Editing metadata
To add or edit data objects on the product level, you can click on the Data Objects link as shown below:
On the next page, you can either add or edit existing data objects. The names are case-sensitive and duplicates are not allowed.
Retrieving metadata on app start
Let’s assume our application needs to obtain the currently supported DOTNET_RUNTIME (which we defined in the previous step). This can be accomplished with the code below (the project files are available here).
To get it up and running, we need to specify an access token and modify the ReferencerId. The access token needs to have the “ListDataObjects” permission checked and we also strongly recommend to specify the product it should work with. The ReferencerId should be the Id of the product.
var systemSettings = Data.ListDataObjects("access token", new ListDataObjectsModel
{
ReferencerType = DataObjectType.Product,
ReferencerId = 3349, // <- the product id
});
if(!Helpers.IsSuccessful(systemSettings) || systemSettings.DataObjects == null)
{
Console.WriteLine("Could not retrieve the settings.");
}
var settings = systemSettings.DataObjects.ToDictionary(x=> x.Name, x => x);
if(settings.ContainsKey("DOTNET_RUNTIME"))
Console.WriteLine(settings["DOTNET_RUNTIME"].StringValue);
What’s next?
In the future tutorials we will describe how you can store user specific information. In meantime, let us know if you have any questions š
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In the beginning of the year, we looked at licensing for Autodesk AutoCAD. Today, we are announcing support for another Autodesk product, Maya. Similar to AutoCAD, Maya allows you to develop plug-ins, and in this post we are going to cover how licensing works if you plan to sell them.
Adding software licensing library
Maya supports Python 2 for plugin development. To add license verification, only two things are necessary: