Tag: software licensing

Floating licenses in Java

Floating licenses makes it easier for your customers to switch between machines that actively run your software, without having to deactivate them first. For instance, you can constrain the number of concurrent users to 10, but still allow the software to be installed on eg. 100 computers.

In Cryptolens, floating licensing works by letting your app to regularly poll the server to check if the number of concurrent users has been exceeded, which can be accomplished with the code snippet below:

import io.cryptolens.methods.*;
import io.cryptolens.models.*;

public static void main(String args[]) {
    String RSAPubKey = "RSA Public Key";
    String auth = "Access token";

    LicenseKey license = Key.Activate(auth, RSAPubKey, new ActivateModel(3349, "MTMPW-VZERP-JZVNZ-SCPZM", Helpers.GetMachineCode(), 300, 1));
    if (license == null || !Helpers.IsOnRightMachine(license, true, true)) {
        System.out.println("The license does not work.");
    } else {
        System.out.println("The license is valid!");
        System.out.println("It will expire: " + license.Expires);
    }
}

Normally, if the app stops polling the server, that user will be automatically deactivated within the specified period of time. However, if you want to deactivate it instantly, you can use the code below:

import io.cryptolens.methods.*;
import io.cryptolens.models.*;

public static void main(String args[]) {
    String auth = "";

    boolean result = Key.Deactivate(auth, new DeactivateModel(3349, "MTMPW-VZERP-JZVNZ-SCPZM", Helpers.GetMachineCode(), true));
    if (result == true) {
        System.out.println("Deactivation successful.");
    } else {
        System.out.println("Deactivation failed.");
    }
}

To see all the required parameters, please check out the GitHub repo of the Java client. Should you have any questions, please feel free to reach out.

Protect Java code with software licensing

Today, we have released an update to the Java client API that allows you to easily verify license keys. You can read more about how to add it to your project in the GitHub repo. Below is an example of the code that you can use in your application.

import io.cryptolens.Cryptolens;
import io.cryptolens.Helpers;
import io.cryptolens.LicenseKey;

public class Main {

    public static void main(String[] args) {
        String RSAPubKey = "<RSAKeyValue><Modulus>sGbvxwdlDbqFXOMlVUnAF5ew0t0WpPW7rFpI5jHQOFkht/326dvh7t74RYeMpjy357NljouhpTLA3a6idnn4j6c3jmPWBkjZndGsPL4Bqm+fwE48nKpGPjkj4q/yzT4tHXBTyvaBjA8bVoCTnu+LiC4XEaLZRThGzIn5KQXKCigg6tQRy0GXE13XYFVz/x1mjFbT9/7dS8p85n8BuwlY5JvuBIQkKhuCNFfrUxBWyu87CFnXWjIupCD2VO/GbxaCvzrRjLZjAngLCMtZbYBALksqGPgTUN7ZM24XbPWyLtKPaXF2i4XRR9u6eTj5BfnLbKAU5PIVfjIS+vNYYogteQ==</Modulus><Exponent>AQAB</Exponent></RSAKeyValue>";

        Cryptolens cryptolens = Cryptolens.getDefault();
        cryptolens.setRSAPublicKey(RSAPubKey);

        Cryptolens.ActivateResponse response =
                cryptolens.activate( "WyIyNTk1IiwidVVrQm94OGlYS3pHZlhTc0x6Rm9mN1piektrT0FSd0REaFZ0ZXZJMSJd"
                        , 3349
                        , "ICVLD-VVSZR-ZTICT-YKGXL"
                        , Helpers.GetMachineCode()
                );

        if (!response.successful()) {
            System.out.println("Failed to activate!");
            Cryptolens.ActivateServerError er = response.getServerError();
            Exception ex = response.getException();

            if (er != null) {
                System.out.println("Server error: " + er);
            }

            if (ex != null) {
                ex.printStackTrace(System.out);
            }

            return;
        }

        LicenseKey licenseKey = response.getLicenseKey();

        System.out.println("Activation was successful!");
        System.out.println(licenseKey.getKey());
        System.out.println(licenseKey.getF1());
    }
}

Python code for software licensing

Today, we released a library for license key verification in Python, freely available on GitHub. The code below checks license validity with the server (performing all the necessary cryptographic checks under the hood). Please run “pip install licensing” before running the code below.

from licensing.helpers import Helpers
from licensing.models import Response, RSAPublicKey
from licensing.methods import Key

pubKey = "<RSAKeyValue><Modulus>sGbvxwdlDbqFXOMlVUnAF5ew0t0WpPW7rFpI5jHQOFkht/326dvh7t74RYeMpjy357NljouhpTLA3a6idnn4j6c3jmPWBkjZndGsPL4Bqm+fwE48nKpGPjkj4q/yzT4tHXBTyvaBjA8bVoCTnu+LiC4XEaLZRThGzIn5KQXKCigg6tQRy0GXE13XYFVz/x1mjFbT9/7dS8p85n8BuwlY5JvuBIQkKhuCNFfrUxBWyu87CFnXWjIupCD2VO/GbxaCvzrRjLZjAngLCMtZbYBALksqGPgTUN7ZM24XbPWyLtKPaXF2i4XRR9u6eTj5BfnLbKAU5PIVfjIS+vNYYogteQ==</Modulus><Exponent>AQAB</Exponent></RSAKeyValue>"

res = Key.activate(token="WyIyNTU1IiwiRjdZZTB4RmtuTVcrQlNqcSszbmFMMHB3aWFJTlBsWW1Mbm9raVFyRyJd",\
                   rsa_pub_key=pubKey,\
                   product_id=3349, key="ICVLD-VVSZR-ZTICT-YKGXL", machine_code="test")

if res[0] == None:
    print("An error occured: {0}".format(res[1]))
else:
    print("Success")

You can find more information the parameters, etc here.

License server for software licensing

One of the problems experienced by software vendors when selling to large customers is that some of their machines that will be running the software do not have direct internet access.

Although it is still possible to use offline activation, having an active connection to Cryptolens makes things much easier for both you as the software vendor and your customers.

To solve this, we can use a license server that will re-route all the license verification requests from the computers in the network to Cryptolens, as shown below:

If you have already implemented key verification in your application, the license server can be set up quite quickly in two steps:

  1. Install the license server as described here.
  2. In the Key.Activate method, add LicenseServerUrl parameter and set it to point to the license server (the IP and port of are shown in step 1).

Overdraft software licensing

Several months ago, we introduced support for floating licenses, which, in simple terms, is a way to permit a certain number of concurrent end users at a time.

Overdraft license is a way to allow your users to temporarily exceed the upper bound of the number of concurrent licenses to take into account for potential peak usages. Once this occurs, a special event is going to be registered so that you can increase the limit in the next billing cycle.

In .NET, this can be implemented as follows (below, we allow the users to exceed the upper bound by one more concurrent license):

var auth = "{access token with permission to access the activate method}";
var result = Key.Activate(token: auth, parameters: new ActivateModel()
{
    Key = licenseKey,
    ProductId = 3349,
    Sign = true,
    MachineCode = Helpers.GetMachineCode(),
    FloatingTimeInterval = 100, // needed for floating licenses
    MaxOverdraft = 1            // needed to allow overdraft
});

if(Helpers.IsOnRightMachine(res2.LicenseKey, isFloatingLicense: true, allowOverdraft: true))
{
    // everything OK!
}

You can read more about this on our help pages.

SendOwl and DPD integrations with Software Licensing

On a mission to make software licensing more accessible, we have recently improved our Web API to make integrations with other services easier. For example, we have made it possible to return license keys as plain text, which many third party platforms require.

When selling software, there are two problems that need to be solved: payment processing and software licensing. Cryptolens core has always been the comprehensive licensing API. If you are using SendOwl or DPD, you can keep using them for payments and Cryptolens for software licensing.

If you have a new project, I would recommend to check out our new tutorial about built-in recurring payments and payment forms.

Software licensing for PHP applications

We recently added support for key verification in PHP, available on GitHub. Below is the sample code that can be included into your application.

<?php
require_once('Cryptolens.php');

$activate = cryptolens_activate(
      // Access token
      'WyI0NjUiLCJBWTBGTlQwZm9WV0FyVnZzMEV1Mm9LOHJmRDZ1SjF0Vk52WTU0VzB2Il0='
      // Product Id
    , 3646
      // License Key
    , 'MPDWY-PQAOW-FKSCH-SGAAU'
      // Machine code
    , '289jf2afs3'
    );

// $activate is now a boolean indicating if the activation attempt was successful or not

?>

The repository contains all the necessary information to get the code to work (eg.. finding access tokens)

Usage-based (pay per use) software licensing in .NET

Many software vendors nowadays move away from one-time payments to other licensing models. One such example is the usage-based model. By doing so helps lowering the barrier of entry for new customers, as they no longer need to commit to the product long term, which is usually the case with one-time payments. If you already have a subscription model, supporting usage-based payments can help you to monetise a group of users who would otherwise not buy the product.

You can read the entire tutorial here.

Getting started

In Cryptolens, usage-based licensing can be implemented using data objects, aka custom variables. We can use these variables to record how often features are used and keep track of any usage credits that a customer has purchased. There are two ways of billing customers:

  • Upfront payment: customers need to purchase usage credits in advance.
  • Based on actual usage: customers pay for the actual usage in the end of the billing period.

Charging based on actual usage

If you choose to charge your customers based on actual usage, we can simply use the code below:

var auth = "Access token with AddDataObject, ListDataObject and IncrementIntValue permission. Please also set KeyLock value to '-1'";
var licenseKey = "LZKZU-MPJEW-TARNP-UHDBQ";

var result = Data.ListDataObjects(auth, new ListDataObjectsToKeyModel 
{
    Contains = "usagecount",
    Key = licenseKey,
    ProductId = 3349 
});

var obj = result.DataObjects.Get("usagecount");

if (obj == null)
{
    // make sure to create it in case it does not exist.
    Data.AddDataObject(auth, new AddDataObjectToKeyModel { Key = licenseKey, ProductId = 3349, Name = "usagecount", IntValue = 1 });

    if(res == null || res.Result == ResultType.Error)
    {
        Console.WriteLine("Could not create new data object. Terminate." + res.Message);
    }
}
else
{
    var res = obj.IncrementIntValue(auth, 1, licenseKey: new LicenseKey { Key = licenseKey, ProductId = 3349 });

    if (res == false) 
    {
        Console.WriteLine("We could not update the data object. Terminate.");
    }
}

Upfront payments

If you instead want to charge your users upfront, we need to create the data objects when creating the license. If you are using payment forms, we can set up two requests, one creating a new license and another creating a new data object (inspired by this tutorial), as the result from key creation will be “piped” into data object creation request. You can then have another payment form that allows users to refill their credits, in which case the custom field can be used.

You can use the code below to verify if the limit was reached inside your application:

var auth = "Access token with AddDataObject, ListDataObject and IncrementIntValue permission. Please also set KeyLock value to '-1'";
var licenseKey = "LZKZU-MPJEW-TARNP-UHDBQ";

var result = Data.ListDataObjects(auth, new ListDataObjectsToKeyModel { Contains = "usagecount", Key = licenseKey, ProductId = 3349 });
var obj = result.DataObjects.Get("usagecount");

var res = obj.DecrementIntValue(auth, decrementValue: 1, enableBound:true, lowerBound: 0, licenseKey: new LicenseKey { Key = licenseKey, ProductId = 3349 });

if (!res)
{
    Console.WriteLine("Could not decrement the data object. The limit was reached.");
}

Sending news and update notifications using Messaging API

The new Messaging API allows you to easily send notifications to some or all of your end users. For example, it can help you to notify customers running an older version of your application to upgrade as well as keep them updated about the latest news.

Getting Started

It’s quite simple to get started with the Messaging API. The dashboard is available here, which is where you can send the messages. In order receive them in your own app, you can use the GetMessages method. One thing to keep in mind are the two optional parameter, time and channel. These allow you to tell Cryptolens which messages you want to receive. Time is used as a reference when the last message was seen and channel is a way to group those messages. If these are not specified, all of the messages will be returned.

For example, let’s say you want to implement updates notifications. In that case, we can use the code below to ensure that only older versions of the software receive the message. The version itself is specified as a unix timestamp in the currentVersion parameter, which should be the time when you published the release.

var currentVersion = 1538610060;
var result = (GetMessagesResult)Message.GetMessages("token with GetMessages permission", new GetMessagesModel { Channel = "stable", Time = currentVersion } );

if(result == null || result.Result == ResultType.Error)
{
    // we could not check for updates
    Console.WriteLine("Sorry, we could not check for updates.");
}
else if (result.Messages.Count > 0)
{
    // there are some new messages, we pick the newest one 
    // (they are sorted in descending order)
    Console.WriteLine(result.Messages[0].Content);
}
else
{
    // No messages, so they have the latest version.
    Console.WriteLine("You have the latest version.");
}

Console.Read();

You can see the entire tutorial about updates notifications for more details. There is also about notifications.